Tuesday, November 22, 2011

BFA Update AGAIN!

I am officially behind where I wanted to be today. UV Texturing is taking longer than expected since I made some of the models on the engine needlessly complicated. That said, I am maintaining my current calendar. I will catch up by the end of Thanksgiving Break.

It does, however, mean that I will spend a bit less time lovingly embracing food..and I'll need to cancel my plans to travel down to Starkville for a couple days to visit friends. Oh well, I didn't like them anyways...*sniffle*.

Thursday, November 17, 2011

BFA Update

Over the last couple days I got a majority of the UV maps of the train engine finished. The UV maps are the layout mapping for texturing. By the next class I will have completely textured the engine and have a good portion of the outside passenger car modeled out.


Calendar Update:

CALENDAR!!!!!



.

Tuesday, November 15, 2011

WIP







I have finally managed to finish modeling the train engine and have begun to UV texture map all of the pieces. I had originally intended to be finished with the entire engine by mon/tues, but the modeling of a specific piece of the train engine to longer than originally thought. The mechanism which moves the wheels was far more complex than I anticipated as the way the mechanism moves made it confusing to model it in a way that can be animated.

This puts me behind on my calendar, but using the upcoming weekend as well as the thanksgiving break, I should be able to close the gap and get back on, or even ahead, of schedule.

Thursday, November 10, 2011

Logos..do you have them?



Yes.


P.S. Logo will be changed shortly. I have spoken to a fellow student who knows significantly more about design than me and made some recommendations.

IMAGES!!!?








































Y'all got a parcel full of 'em images.

Thursday, November 3, 2011

BFA Progress

My professional progress is stalled at the moment, as I feel odd not sending in 3-d work with my demo reel. I have contacted someone about a remote internship, but still haven't heard back from him. If I hear an affirmative from him, I will forward my demo reel and resume to arena.net for review and hopefully get an internship. Either way, I plan on making some cover letters for a couple different companies within the next week, as I stated in my previous post.
I am "happy" with my demo reel as it is, and I seem to have gotten good reviews from the class, but I still want to add some 3-d content. If they don't work together well, I may make a separate demo reel for the 3-d content to really show off line flow and models...potentially a bit of animation as well.

Gadspy told me "Great" on my resume and there was no further mark-up, so unless something is glaringly missing I believe that it is at a satisfactory point, for the moment at least.

For my future, I want to work for a couple years after graduating. If I manage to get where I want to be fairly quickly, then excellent. If I'm struggling in moving forward or despise the people I work with, I'll probably go to grad school and develop my skills further. I also do still have dreams of opening a small gaming studio at some point in the future, though that will only happen if I can find a group of reliable and friendly people who also want to do the same.

Updated Calendar

Thar' be whales in these har' waters
Calendar
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