Friday, October 28, 2011

Things I'll have on Tuesday:

It took me a bit to decide on what I would have due on Tuesday, but I eventually decided that I was just going to continue to attempt to catch up to my calendar schedule.

While I doubt that i'll be able to completely finish the Engine model by monday like i originally planned, I should be able to finish the model and textures within a week if I eschew sleep for a few days.

I will also continue to research the interior of trains, but I want to step away from the interior for a bit and get back to doing some modeling. 3-D seems to be a dance between all the different aspects...sometimes modeling, sometimes uv'ing, sometimes texturing...much in the same way that painters handle the entire canvas. Hmm, saying that makes me think that I approached texturing the interior in the wrong way. Perhaps I was focusing too much on individual elements at a time as opposed to looking at how it would all fit together in the end...though i guess it all fit together, just looked like a run down barn.

Other than that, I am going to contact someone this weekend to see if arena.net offers remote internships. If it does, I plan on sending my resume and a finalized demo reel to them within the next week or two. If they don't offer remotely, then I am going to try out companies like running pony and enigma games. But within the next week or two I plan on having enough new models/animations to add some good 3-d work to my demo reel.

I'll see y'all on Tuesday...unless someone random is reading this...then i'll see you at some random time at some random location...i'll be the one in the random clothes.

Thursday, October 27, 2011

Isaac Castilla

The layout of Isaac’s portfolio site, while it follows an atypical, block format, quickly grabs my attention with the cycling imagery in the upper portion of the page. The images represent his work, and shows the various styles he draws in, causing me to be curious about what’s further down the page. It helps that his demo-reel made me extremely curious as to who he is, and after reading some Spanish I didn’t understand...i feel I really have a grasp on who Isaac Castilla is. The clean layout of the site, with some nifty (yes nifty!) design aspects, such as how switching between “animacion” and “ilustracion” itself performs a cool little dynamic bit of movement.

My only issue with the whole thing really, is his limited biography…but that seems to be relatively popular. Also my lack of understanding of the biography probably doesn’t help. Me no hablo espanol.

http://icastilla.net/

Martial Fontan

This time a 3-D animator that I love the demo reel of. The fluidity of the shadows is fantastic, and the characters themselves move well. While Martial doesn’t seem to have a pro site, the basic layout of the behance pages seems to work well enough for his/her content. The basic layout offers the choice for the owner to create their own video order, allowing the owner to position what he or she considers to be the most important videos right in the view of whomever clicks into their profile.

http://www.behance.net/RatSagittarius

Hyperdark (Can’t find real name…)

I decided to troll through the pro sites rather than looking through demo reels for this one. I came across Hyperdark, a photographer who seems to take a lot of photos of interesting subject matter (the underwater images especially caught my interest). The images are also very well situated. This site seems to have a bit more navigation than the previous two sites I mentioned, with teasers up front and the depth of individual shoots and projects in a task bar to the side.

http://hyperdark.com/

Tuesday, October 25, 2011

Senior Project Update Oct. 25, 2011

For this presentation, I will be showing the pure Maya file in which my current work exists. The current extent of my work includes the model of the interior train, as well as all of those models having their UV's laid out.

I have also included my demo reel and animatic in order to have them visible on the blog.




Write-Up

I need to remove the full description of my animatic, and allow the animatic to speak
for itself more. The major criticism of my overview was that I was basically giving
saying the same thing twice, by spelling it all out and then showing the animatic.
In the future, I think I can aleviate this by either giving a smaller induction, and
perhaps adding a small music track to occupy the viewers ears so it doesn't seem so
disjointing when I suddenly stop speaking.

While I added travel plans and such to the presentation due to a percieved
requirement, I would keep the plans in as they are important to me if I can manage
to pull them off.

I also need to create a better transition from my past to my present, perhaps adding
a deeper personal development as a means of conveying the magnitude of the changes
that have brought me here today.

First and foremost above all of these, however, I need to develop my own skills at
speaking in front of a group of people. My mind tends to go mostly blank when put
in front of people, causing me to forget things which I have gone over multiple times.
This caused me to focus too intently on the notecards I had made, as opposed to
engaging with the audience.

Tuesday, October 4, 2011

Calendar

Here is the calender.

Although I f'ed up the dates, fixing now.

internships

1st Internship:

http://tbe.taleo.net/NA5/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=577

((Arena.net created GuildWars, a popular game which has lasted many years, and is currently developing GuildWars 2))

I have chosen to apply to Arena.net as they are a well-known and semi-large gaming company that still focuses on only one project at a time. The level of detail, and amount of work they place into every element of their games is astounding, and I love the idea of working on games with the company who has given me one of my favorite games, and is working on the game at the top of my watch list.

2nd Internship:

((Internship sheet provided by Gadspy))

The second place I will apply is Palm Coast Imports. I would work at Palm Coast Imports as a means of developing skill working with 3-D programs in a professional setting to create marketable models. The experience would be invaluable for making the jump from student to professional.

3rd Internship:

Crew Training International

The third location I will apply for is Crew Training International. Although it says knowledge of 3ds Max is required, 3ds is an offshoot of Maya and I should be able to make the transition fairly easily. I choose this internship due to its involvement with 3-D criteria, but also because it has been known to hire interns in the past.